![]() ![]() Look, the rules aren't perfect to perfectly model reality. So house-rule an increased radius of dim light beyond the normal dim light radius when you have two torches making normal light out to the standard dim radius (due to one torch increasing the light atop the other torch's increase). This still leaves the situation of a character holding two torches spreading normal light in an 80 foot radius and having darkness all around that. I agree the issue arise mainly because of the limited number of light states (I would say there are only 3 light states, as Bright light is more like a subcategory of normal light ). I don't see why the light from one torch would not count as the base level of light to be modified by another, ALL LIGHT has some sort of source, so any 'ambient base light level' IS from some sort of source ultimately. ![]() in the game, all light levels are categorized into 4 basic categories, and thus you see the stark contrast between these categories,īut one can just as easily classify real-world light into said categories (0-30 light watts, 31-100 light watts, 101-150 light watts, etc) and a 'map' of the real world would look similarly if you are looking at categorizations of real-world light. ![]() In the real world you would see a similar effect, albeit since the light levels are continuously dropping in the real world, it would be less pronounced. That is what i would always have described two such torches as working out as. I don't see a problem with the OPs scenario, ![]()
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